Armor Bizarre

Range: Self or one other up to 30 feet (9 m) away.

Duration: One minute (4 melee rounds) per level of the spell caster.

Saving Throw: To save vs Horror Factor only.

P.P.E.: 15 Damage: Special

Like the Armor of Ithan spell. Armor Bizarre creates a suit of magi-

cal. form fitting force to serve as armor. However, it provides 15

M.D.C. per level of the caster and this armor appears to be composed

of dozens to hundrcds of writhing tentacles, pulsating slime, or crawling

worms. This magical illusion provides a Horror Factor of 9 +I for

every two levels of the spell caster (10 at 2nd, 11 at 41h, 12 at 6th, etc.).

Anyone fighting an opponent in Armor Bizarre is automatically distracted

by the moving parts (-I on initiative) and must make a save vs

Horror Factor at the beginning of melee round. A failed roll

means the usual H.F. penalties.

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